16 May 2013 @ 09:49 pm
Is it just you or is it really quiet in this area? Well haunted ghost forest of death or not, I bet you're really tired, and those ruins look like a good a place as any to park it for the road-weary. How long have you been up now? Does dying count as sleeping? Who knows. Sit your asses down and chill out for the night.

Maybe you want to explore the ruins if you're not sleepy. Don't wander too far, you little piece of shit dick cheeses.


[Mission: sleep post. don't get ghost killed while you camp]
 
 
15 May 2013 @ 09:22 pm
Everyone's alive again (or are they) and you've more or less regrouped, so it's time to move on. This place is brighter than the previous area, but every now and then you'll find the strange smell of smoke lingering in the air. The trees are less dense, too, so it's going to be easier to keep track of your friends.

A tiny little stream winds its way ahead. There are more old ruins in this neck of the woods, but they're even more overgrown than the old village.

There seem to be traces of an old pathway.


[Mission: follow the haunted brick road. or don't. ]
 
 
13 May 2013 @ 11:33 pm
So you're probably dead. A couple of your party members made it to the L4D safehouse and triggered a respawn point, yaay. Anyone that's died is up and mobile again, you're in a sunnier part of the forest just after a large glass greenhouse that has more green foliage and less evil black junk. Regroup, figure out where to go next, avoid murderfest round two.

[Mission: stick together this time and find a way out. don't get murderized by ghosts. whatever ]
 
 
13 May 2013 @ 12:40 pm
And now you're lost in the woods. Some of you, not all of you. Not yet.

For the more alert in the team, you may notice that your weapons are slowly deteriorating. For those of you with powers, you'll find that they can no longer be used offensively. Tonight the moon is red, and the light is barely enough to walk by. Anyone holding their name tag will have slightly improved eyesight in the weird dark/red moonlit area.

The same applies for the ones who stayed behind in the salt circle: it's very, very dark. And you might have noticed that the trees seem to be creeping closer. But you're definitely safe in your condiment circle. Definitely.


[Mission: keep moving. don't piss off the haunted shit any more than you already have. ]
 
 
12 May 2013 @ 07:21 pm
Oh, would you look at that. You finally made it to the village. It's getting dark, so it's great that you can settle in for the night and--

By the way, the village is in ruins. Years of abandonment ruins, not recently destroyed by marauding outsider band kind of ruins, so you're not in trouble or anything. It's just super old here.


[Mission: poke around, set up camp, find firewood. ]
 
 
11 May 2013 @ 12:36 am
Hey good job guys you actually fulfilled a mission of a post for once and nothing got set on fire? Wow gold star what special little sports you are. Okay so once you pick up and leave town after you stay the night you're on the road again, you're headed for a small village about a half day's walk. Take up your horses and your wagon and all that and hit the old oregon trail etc

Somewhere along your walking montage you'll pass a gathering of stones that look kind of out of place. You can stop to poke it if you're really bored but you're going to have to keep moving, so


[Mission: walking montage, poke things, be cool]