Entry tags:

191st Page

(April 24th)

Heading to the Isle of Evran, you notice you've yet to cross a body of water. The sky has been thick with clouds the past day of your journey, but you notice something in the sky as they begin to clear. Coming across a flat valley, an island floats in the air a good couple hundred feet over the valley below. That's what the map must have been talking about. Except now you have to figure out a way up there.


[Mission: Find a way to get to the island]
Entry tags:

190th page

(April 21st-24th)
Wow, happy reunion. You lost some, you gained others. Two of them are meatheads. Awesome. Give them shit to carry since you don't have any horses. Once you've all made acquaintance and had tearful reunions and UST encounters, it's a good chance to sleep in for the night. It's a very deserted city so you can sleep peacefully.

When the sun rises then, time to tie your shoes and set off to adventure! Hurrah! Tumbataure's season three premiere!


[Mission: No more lazy! Decide what to do and pack your bags, you're back with the fellowship. LOTR walk montage. I bet you missed that.]
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189th Page

(April 20th)
So....that was a bust. Some people are coming back after going home while others are waking from their dreams. Night is falling, so you better catch up with the vagabonds that stayed behind and get all who's come back together once again. There's plenty of shelter around, so just pick a building. Have a reunion.

[Mission:Regroup and camp up]
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188th Page

(April 20th)
As the night goes on, the party at Castle Rigel doesn't stop. You've got other problems, well, only that now it's come to your attention that none of this is real. So as Daniel spreads the word to bring the party to a lucid level, why don't you start figuring ways to wake yourselves up.

[Mission: Wake up. By any means.]

(plot post )
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187th Page

(April 19th)
Man, you seem to have been traveling for days on end. Luckily, it looks like you've gotten lucky coming across a city like this. A bustling little metropolitan nugget in the middle of the country. Its gates lie wide and open for anyone to enter and partake. A few people seem to be missing from your party, but they must have scouted on ahead or something. No worries, you'll come across one another sooner or later. How about you go ahead and treat yoself.

[Mission: Explore the city]

(plot post )
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186th Page

(April 19th)
Good job, you found the machine. It's not so simple as turning a lever, but you're getting there. You know it runs, but you should clean out all the animal bones from the gears before moving forward. The sun is setting in the abandoned city. While a few brave souls step forth to do the dirty work, how about the rest of you enjoy the last of each other's company and try not to cry or whatever.

[Mission: Clean the machine and give it a go.]

(plot post )
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185th Page

(April 18th - 19th)
So upon asking around in Hugel, you've learned that Arunafeltz has been abandoned for some years now. Something about the majority of the city disappearing off until the remainder moved off to Lighthalzen and left the city as a ghost town. Many of them have heard of the traveling machine, but never had seen it for themselves, except for a few who can recount their friends or family members going off world.

The journey to Arunafeltz shouldn't take more than a day. Once you get there, you should start rooting around the city center. Explore a little bit, and enjoy yourself. Your company. You're this much closer to getting home.


[Mission: Explore the city and rig your ride home.]

(plot post )
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184th Page

(April 16th - 18th)
When all is well for you to finally haul ass and move on from telemundoville, it looks like a new alternative has popped into the realm of existence that seems to have sidetracked you from your primary mission. It's the promise of returning home that doesn't involve genocide or muppet treasure, so hey, that's good. But before you head to the fabled Arunafeltz, you might want to hit up the next closest spot of civilization and lay your groundwork before heading all the way over to find that the place is a sham or it doesn't exist anymore.

Your next destination is a little village called Hugel, which isn't more than a day and a half journey. A few of the liberated townspeople from Apfelstrudel seem to be heading there as well. The view seems like a nice
quaint bit of countryside.

[Mission: Make it to Hugel and hope your dreams aren't crushed]

(plot post )
curseshit: (wagons)
[personal profile] curseshit2013-05-30 09:28 pm
Entry tags:

183rd page

The Duke is no longer himself, Blind Marge shared some details about the beginning of the curse and the Spanish guy left taking Neri and Icarus with him. They're in a better place now. Not dead though! Haha.

Found all your stuff already? If not you better act quick because most of the townsfolk are leaving, they've been stuck here for a long while and some have their real family waiting for them. They'll take whatever they can with them as they go so there's looting and chaos all around the usually so peaceful town.

It also seems that the destruction of the apple trees set off the crows. They're making a horrible noise as they fly over your heads and kaw loudly. More birds seem to arrive to the scene every minute. It's almost like you're stuck in a Hitchcock movie. Time to go?

[ mission: look for hook. i mean the map. ]
curseshit: (streets)
[personal profile] curseshit2013-05-30 01:59 am
Entry tags:

182nd page

You broke the curse! Or well, the weird spanish guy doing magic is on that right now, finishing it up, but the group should be fine. Or fine and fine.

The townsfolk is as confused as you are. Some of them have been under the spell for years. The guards are giving up their weapons as they realize they don't want to fight for this guy. It was all for the money. He used them. If you want to question him while he's still alive you better keep him safe inside the church.


[ mission: deal with the post-traumatic stress. ]
curseshit: (appl)
[personal profile] curseshit2013-05-29 10:14 pm
Entry tags:

181st page

So it seems like getting rid of the apple trees will break the curse! Great news!

The bad news are that the townsfolk still under the curse will defend their trees to the last breath and the oldest apple tree in the marketplace is surrounded by guards.

When and if the curse breaks all your memories (and powers) will return and everything will be normal again. Or not, haha. Enjoy the awkward.


[ mission: fight it out. ]
[ the list of people who have broken their curse so far: clara, dean, cas, constantine, graham, hel, daniel. ]
curseshit: (sky)
[personal profile] curseshit2013-05-28 10:41 pm
Entry tags:

180th page

It's the morning of the big day and the town is buzzing with excitement. Aren't you? Even the Duke is rumored to be present. He loves weddings.

There's not a single cloud on the sky and the birds are singing. Some crows too, but don't let that spoil your perfect day. Put on your happy face and head to the church so you won't be late. Well the actual thing is in the evening but still. It's an event you simply cannot miss.

[ mission: attend the wedding and work on breaking the curse.
+ soundtrack. ]
curseshit: (streets)
[personal profile] curseshit2013-05-28 07:10 am
Entry tags:

179th page

Drag the grooms out of their hiding places and get partying! Everyone is at the inn already!

BACHELOR PARTY!!!


[ mission: midnight drinking post. oh and the curse... ]
curseshit: (more houses)
[personal profile] curseshit2013-05-27 08:28 pm
Entry tags:

178th page

The wedding is tomorrow!

Do what you gotta do. Decorate the church, decide what to wear, buy a gift for the happy couple, bake all the things... throw a bachelor party?

Oh and don't forget to water the apple trees. Never do that.

[ mission: work on breaking the curse or go through the symptoms if you've already gotten started. ]
curseshit: (streets)
[personal profile] curseshit2013-05-27 07:01 am
Entry tags:

177th page

Rough day, eh? Time to head home to your loving spouse or to the inn to meet with your best mates. Anyway, the day is done. It was a long one too so make you sure you have a good night's rest because tomorrow is not going to be any easier. The duke wants the town to look absolutely perfect for the festival.

If you don't feel like sleeping just yet I hear the inn is running a small darts tournament. The food is bad and the rooms are small, but at least the alcohol is good. Apple cider all around!

[ mission: so about that curse! in order to break out of your curse you'll be needing three triggers or one big one. more information & examples here. hold your horses though, you aren't supposed to break free in just one night. ]
curseshit: (countryside)
[personal profile] curseshit2013-05-26 09:08 am
Entry tags:

176th page

It's a morning like any other in this quiet little village, people waking up and getting to work. It's going to be a busy day, everyone's preparing for the village festival and the upcoming wedding. On top of all those special chores you'll have to do your usual work like every da-- no wait a second! What the hell?

Looks like there was something funny in those apples after all. You've all fallen under a curse that has made you forget who you really are and where you were headed. Everyone has acquired a curse identity and you now believe you've been living in Apfelstrudel all your life. No one knows the details but for some reason they don't matter. To an outsider things might seem a little bit weird, but to you it's normal. There are apple trees everywhere, children might look older than their parents, but you don't care as long as no one brings it up...

But we're getting ahead of ourselves! Get back to work and earn some bloody money because the taxes are high. Most of the money you make goes to the duke who founded the village. You don't mind though because he's such a great guy and you love this place. He lives in a castle on top of the hill but he's such a busy man that you don't wish to bother him with the festival just behind the corner.

[ mission: the details on how to break the curse come later. meanwhile concentrate on finding out about the new you. here some details about the curse. think of it as a fairy tale AU. ]
curseshit: (appl)
[personal profile] curseshit2013-05-24 05:15 pm
Entry tags:

175th page

The rain stops eventually and you find yourself in a forest much younger than the one you just walked through. The moss is nearly gone and the sun shines through the branches.

They're not just any other trees. They're apple trees! Cute, right? Judging by the (somewhat) straight lines someone planted them. Underneath the trees you find baskets full of freshly-picked apples and since you can hear voices, the people who picked them aren't that far away. The map isn't showing any tracks of your next destination yet, so you might as well ask if they know of a B&B nearby.


[ mission: inspect the voices. ]
curseshit: (sky)
[personal profile] curseshit2013-05-23 09:50 am
Entry tags:

174th page

You've left the camp and barely started today's journey when the rains come. If it was humid before, well, now it's something like Amazon except less like a jungle. The trees protect you from the wind but the raindrops fall hard and you'll be all soon wet to the core. Take cover under the trees because this cloud isn't going away in a minute.

[ mission: stay dry ]
curseshit: (wood)
[personal profile] curseshit2013-05-20 08:59 pm
Entry tags:

173rd page

Moss, moss, everywhere. Luckily the terrain is getting smoother, no more sharp rocks underneath the green moss, waiting to break your ankles. The forest looks like no one has been here for ages. No B&B for you. The good news is that the animals don't fear humans and you should have no problem catching yourself some dinner.

[ mission: camp, try not to die, etc. ]
curseshit: (wood)
[personal profile] curseshit2013-05-19 10:25 pm
Entry tags:

172nd page

Nothing like a fresh new day after a horrible creepy forest to get you to a fresh new start, eh? Keep walking but don't expect to run into any locals soon, no one wants to live near that place. Instead of trading with merchants you'll have to look for food all by yourself.

You lost your horses and wagons ages ago which is almost a good thing considering that there's no way those things could have made it through this terrain. There's bright green moss covering every stone and rock. Watch out, it's slippery.

[ mission: good old-fashioned walking post. ]