cowboycrap
07 May 2013 @ 05:03 pm
HOLLA you're in Summerhill. If you didn't make it out of Alderwood you have no excuse because everyone split up to look for you and drag your ass out, and if no one found you you'd be chased out by law enforcement. The residents of Summerhill don't seem too thrilled that you're back, but in a oops sorry you got the short stick too way not in a don't take kindly way.

Alderwood's still buzzing with the news and new rule so you ought to avoid it for a while. Or charge back in like the stupid assholes you are. They're hanging the outlaw couple in the town today so if you're going to go on a boneheaded rescue mission now's your chance. Maybe you can even reveal the mayor's dirty, dirty ways while you're there and get that ruling flipped. If you don't fuck it up.

For the time being as long as you remain in Summerhill you're safe, no one will bother you here. So you can take this time to regroup and come up with a plan.

[Mission: chill out in summerhill, don't get killed, maybe go on a rescue mission. you know]
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monstersss
07 May 2013 @ 06:01 pm
Well good job by setting right by the people. Alderwood is going to be up in arms for a while now, but that's not your problem. Now that you're done crumbling governments and reuniting people with their lovers and uncles and uncle lovers (probably), it's about high time that you start your journey to the next checkpoint.

You've got a bit of desert to cover, and a day to spend passing through it. You can either bypass Alderwood altogether, which costs an extra two days, or take the train on through and risk being shot at for a third (or fourth...fifth) time. The train is quicker, but evidently both ways have their set of dangers. It's really up to you.

[Mission: pick a way and go. it's gonna suck either way.]